123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- /**
- * UI component that lets the use control auto-slide
- * playback via play/pause.
- */
- export default class Playback {
- /**
- * @param {HTMLElement} container The component will append
- * itself to this
- * @param {function} progressCheck A method which will be
- * called frequently to get the current playback progress on
- * a range of 0-1
- */
- constructor( container, progressCheck ) {
- // Cosmetics
- this.diameter = 100;
- this.diameter2 = this.diameter/2;
- this.thickness = 6;
- // Flags if we are currently playing
- this.playing = false;
- // Current progress on a 0-1 range
- this.progress = 0;
- // Used to loop the animation smoothly
- this.progressOffset = 1;
- this.container = container;
- this.progressCheck = progressCheck;
- this.canvas = document.createElement( 'canvas' );
- this.canvas.className = 'playback';
- this.canvas.width = this.diameter;
- this.canvas.height = this.diameter;
- this.canvas.style.width = this.diameter2 + 'px';
- this.canvas.style.height = this.diameter2 + 'px';
- this.context = this.canvas.getContext( '2d' );
- this.container.appendChild( this.canvas );
- this.render();
- }
- setPlaying( value ) {
- const wasPlaying = this.playing;
- this.playing = value;
- // Start repainting if we weren't already
- if( !wasPlaying && this.playing ) {
- this.animate();
- }
- else {
- this.render();
- }
- }
- animate() {
- const progressBefore = this.progress;
- this.progress = this.progressCheck();
- // When we loop, offset the progress so that it eases
- // smoothly rather than immediately resetting
- if( progressBefore > 0.8 && this.progress < 0.2 ) {
- this.progressOffset = this.progress;
- }
- this.render();
- if( this.playing ) {
- requestAnimationFrame( this.animate.bind( this ) );
- }
- }
- /**
- * Renders the current progress and playback state.
- */
- render() {
- let progress = this.playing ? this.progress : 0,
- radius = ( this.diameter2 ) - this.thickness,
- x = this.diameter2,
- y = this.diameter2,
- iconSize = 28;
- // Ease towards 1
- this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
- const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
- const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
- this.context.save();
- this.context.clearRect( 0, 0, this.diameter, this.diameter );
- // Solid background color
- this.context.beginPath();
- this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
- this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
- this.context.fill();
- // Draw progress track
- this.context.beginPath();
- this.context.arc( x, y, radius, 0, Math.PI * 2, false );
- this.context.lineWidth = this.thickness;
- this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
- this.context.stroke();
- if( this.playing ) {
- // Draw progress on top of track
- this.context.beginPath();
- this.context.arc( x, y, radius, startAngle, endAngle, false );
- this.context.lineWidth = this.thickness;
- this.context.strokeStyle = '#fff';
- this.context.stroke();
- }
- this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
- // Draw play/pause icons
- if( this.playing ) {
- this.context.fillStyle = '#fff';
- this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
- this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
- }
- else {
- this.context.beginPath();
- this.context.translate( 4, 0 );
- this.context.moveTo( 0, 0 );
- this.context.lineTo( iconSize - 4, iconSize / 2 );
- this.context.lineTo( 0, iconSize );
- this.context.fillStyle = '#fff';
- this.context.fill();
- }
- this.context.restore();
- }
- on( type, listener ) {
- this.canvas.addEventListener( type, listener, false );
- }
- off( type, listener ) {
- this.canvas.removeEventListener( type, listener, false );
- }
- destroy() {
- this.playing = false;
- if( this.canvas.parentNode ) {
- this.container.removeChild( this.canvas );
- }
- }
- }
|